CONTROLS

What are the controls and camera modes?

After 20 Oct 2026: F interacts, G labels, Tab cycles Free Look, Drone, and Walk. New players start in Free Look.

Updated 2026-11-13

The 10 Oct note rebuilt the control menu into one action per row, keyboard in one column and controller in the other, with rebinding and a swap when two actions claim the same key. I only list actions a later note or a screenshot names. Sprint, a full mouse-button map, and a full pad map are not in those notes, so they are not in this table. If a key feels wrong, the in-game sheet wins over this page.

Keys named in studio notes between 10 Oct and 20 Oct 2026, plus one screenshot prompt.
ActionDefaultModeWhere it is written
Interact (drawer, book, hinge, vehicle)FHands can be full and the drawer still opens.20 Oct note
LabelGWorks while you hold a brick.20 Oct note
TidyTAim at a bin or drawer. Pulls out pieces that do not match.15 Oct note
Cycle cameraTabFree Look, then Drone, then Walk.15 Oct note
CrouchCtrl (keyboard), B (controller)Walk / explore.20 Oct and 28 Oct notes
ZoomV or middle mouse; hold or toggle in OptionsHold or toggle, your choice in options.20 Oct note
Next / previous held partX / ZWhen your hands already hold several copies.20 Oct note
FlashlightLMoved off F. On 17 Oct it was still on F.17 Oct then 20 Oct notes
Rise or jumpSpace or EJump on foot. Rise while flying.20 Oct note
DescendQ or CFly down, or crouch while walking.20 Oct note
SpendRHUD prompt on the drawer screenshot.1 screenshot
Starting cameraOptions → Move ModeFree Look (new players, October 20 update)20 Oct note

Walk, Drone, and Free Look

Walk puts the camera at eye height, with gravity, jump, and crouch. The 15 Oct note says you pass through the pile instead of climbing it. Drone is the flying camera. Free Look is the unbound look the new-player default uses. Crouch and the zoom can each be Hold or Toggle after 20 Oct. GameTruth repeats T, V, G, F, Tab, Ctrl, and X/Z, which matches this table, so I treat that article as a second reading of the same keys rather than a longer list.

Camera comfort options that do exist are on the motion page. The sorting order those keys serve is on the beginner page.

Drawer prompt along the bottom of the screen
This frame’s bottom hint reads Open / Close / Label. The R Spend prompt is the in-game currency key. © Legend Studio
Book prompts for pick, page, rotate, and place
A model book uses a different prompt row: Pick, Page, Rotate, Place. © Legend Studio
Upgrade menu open over the workshop
Menus are rebound from the same control sheet the 10 Oct note turned into a two-column table. © Legend Studio

Questions

What is the sprint key?

No note I have names one. The 20 Oct sheet mentions crouch and a hold/toggle for crouch/sprint behavior without printing a sprint binding. I am leaving the key blank.

Can the keys be changed?

Yes. Since 10 Oct the menu is one action per row, and a conflict swaps the two bindings.

Sources

Related: MotionBeginner guideTools

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