COMFORT

What helps with motion sickness?

Walk mode and a TAA setting are documented. Motion blur was disabled by an October update. The notes do not document a field-of-view slider.

Updated 2026-11-13

What players wrote

On the Motion Sickness thread, someone with about 70 hours wrote that you have to move around a lot, and that the tools do not leave a way to play while standing still. Another person stopped after about half an hour with the same nausea. I am quoting the situation, not promising a cure. The store’s category list does not include a Camera Comfort tag.

Settings the notes actually name

  1. Switch to Walk with Tab. Walk is eye height, gravity, jump, and crouch. The 15 Oct note says you move through the pile instead of climbing over it. New players still default to Free Look, so you have to change it. The cycle is Free Look, Drone, then Walk.
  2. Turn TAA off. The 17 Oct note says this removes the smear when the camera moves.
  3. Motion blur was disabled by the 17 Oct update. The note does not describe a separate toggle you need to find.
  4. V or the middle mouse button zooms for close inspection; Options offers Hold or Toggle. This is a zoom control, and the notes do not claim it relieves motion sickness.
  5. Set crouch to Hold or Toggle. The notes mention crouch/sprint behavior as a hold or a toggle. They do not name a separate sprint key.

What I am not putting in the menu

I found no public note for a field-of-view slider, a mouse-sensitivity number, or a head-bob toggle. The Brick Draw Limit, 1 to 6 meters in the 10 Nov notes, is a performance and visibility control. I am not relabeling it as a comfort option. One player reports stopping after half an hour; that is a personal experience, not evidence of a particular session length working for everyone.

Key names live on controls. Deck performance, which is a different problem, is on platforms.

First-person view inches from a wall of bricks
The camera sits inside the pile. This close view is why the comfort thread exists. © Legend Studio
Eye-level view of a drawer wall
Walk mode is eye height with gravity, from the 15 Oct note. © Legend Studio

Questions

Is there an FOV slider?

No note, screenshot, or store category I checked describes one. I am leaving it off this list.

Does Walk mode remove motion sickness?

It changes camera height and how you cross the pile. Players describe symptoms in one thread, but do not establish whether Walk mode resolves them.

Sources

Related: ControlsPlatformsFAQ

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